Rules of the Hobotopia IP:

Hobo Magic:
Hobo magic naturally distills on nomads, expressing itself in the objects that a hobo keeps with them. This magic is about becoming one with the universe, and is an exploration of the first law of the Hobo code.  The extreme end of the spectrum occurs when Hobos break with other parts of the Hobo code, and this extreme expression of self creates its own prison.  
The only way to avoid this is to tie some amount of responsibility and sacrifice to that sense of freedom---limiting the magic as well but creating a happier life.

Limits on magic:
Magic is so individualized and often strange that the personality and interests of the person create their own boundaries. Furthermore, the more nomadic and socially reclusive (from general society) the person is, the more the magic grows, so the most powerful people don't stay anywhere long enough to have a significant impact or create a real problem with their powers.

Object/gameplay types:
Brick Bindle: gives player heaviness (small jumps only), big bashing ability and ability to knock things out of the way
Bird Bindle: gives player lightness (big jumps/double or triple jumps, and gliding downward)
Rope Bindle gives player grapnel/swinging/zipline ability, whip-based attacks (long reach but not strong and hard to control)
Bug/plague Bindle
Branch Bindle: gives player long reach and pole vaulting abilities. Attack multiple enemies at once
Bush/box Bindle: gives player invisibility/camouflage and silence
Swim Bindle: gives player ability to swim and dive
Garbage/teleport bindle: gives player portal-like ability
Pie tin (sound vibration) bindle: Vibration/based attacks, ability to travel through certain materials. Especially useful for animals, breaking glass, etc.
Cheese bindle: keeps enemies at a distance, like a force-shield. Blast radius attacks, make enemies unpopular with their friends when hit with bindle (break up crowds)
Boot bindle: gives speed-based abilities
Fire bindle: gives light, warming/melting abilities and short-range projectile ability
Dowsing rod/compass bindle: guidance abilities (only?)

In-progress story:
Brother doesn't want to clean or work anymore (maybe sweeping roof? See hobos leaving for train station below)
Escape from orphanage,following bro. (Acts as tutorial)
Chase to train yard, authorities in pursuit
Brother leaping onto westbound, left behind
Old hobo that gives you bindle and sends you to find hobo legends.

Johnny Appleseed *
- The best Hobo
- Help out your fellow hobos, you may need your help someday

 Mechanic (on the train, gears and steampunk)
- Everything's ¾ finished---dad restoring the corvette in his garage. Artist that can never "finish" a piece
- Dowsing rod/compass (guidance)
- Don’t cause trouble in the train yard?
- Make your own work?
- Female?
Junkyard Hobo (Gollum of trash)
- Sense of duty. Activist/artist. Keeps his stash of stuff around
- Electric bindle (power garbage based machines, stun foes for a short time)
- Respect nature, don’t leave garbage (good version?)
- Tries to clean up garbage, but just leaves different garbage?
Gypsy Sisters -
- Pie tin (vibration/sound)
- Don’t take advantage of people who are vulnerable, locals, or other hobos (but the selfish version, take from these people)
Ratston *
- Fagin type, only his rats care about him, he's the only one that cares about them
- Plague bindle (rots things)
- Go home kid, you don’t belong here
Dog Chariot 
- Prove self to society by enforcing the hobo code. Batman of the hobo world. Jodie Foster, Rebecca Ferguson
- Shoe Bindle (speed abilities)
- Be a gentleman, respect the law when in town
- Female?
- Teaching the stereotypical version of chivalry

 Beach comber (hermit crab guy) *
- Searching for shinies, and they're everywhere. Mr. Bean. Easily distractible.
- Brick bindle (hammer)
- When no work, use the talents that you have and make your own work but the lazy version of it, finds stuff instead of making it?

 Trash Portal Hobo
- Portal bindle
- Respect handouts, don’t use them up – other hobos might need help
- Used to be a hobo but got lazy and uses his accumulated power to not work

 Bee Beard -
- Sticky bindle (climbing, picking stuff up)
- Recurring character, not a boss?
- Pigeon Hobo’s lover

 Pigeon Hobo (female)
- Bird bindle
- Recurring character, not a boss
- Bee Beard’s lover

 Magic Beard Hobo -
- Rope Bindle (swinging, grappling)
- Decide your own life (good version)

 Green finger
- Respect nature (negative version, leaves weeds everywhere)
- Female?

 Cook Hobo - 
- Cheese bindle
- Stay clean, boil up when possible (wash your hands!)

 Spider lady *
- Smother people with love. Paula Deen
- Bad version of make your own work

 Coal Dust hobo
- Lost his limbs progressively. Freedom at all costs! Sees any responsibility as a hindrance to his freedom. He's got his own train now because of his deal with the devil. Hates having to ferry souls but has to earn his freedom. Constantly smoking. Train is what gives him his limbs back! Ian McShane
- Fire bindle (light, warmth, short-range projectiles)
- Don’t cause trouble in the train yard?
- Decide your own life (evil version)

The Hobo code: •-indicates things that our game needs to center around
  1. Decide your own life, don't let another person run or rule you. • 
  2. When in town, always respect the local law and officials, and try to be a gentleman at all times. • 
  3. Don't take advantage of someone who is in a vulnerable situation, locals or other hobos. • 
  4. Always try to find work, even if temporary, and always seek out jobs nobody wants. By doing so you not only help a business along, but ensure employment should you return to that town again. • 
  5. When no employment is available, make your own work by using your added talents at crafts. • 
  6. Do not allow yourself to become a stupid drunk and set a bad example for locals' treatment of other hobos. 
  7. When jungling in town, respect handouts, do not wear them out, another hobo will be coming along who will need them as badly, if not worse than you. • 
  8. Always respect nature, do not leave garbage where you are jungling. • 
  9. If in a community jungle, always pitch in and help. 
  10. Try to stay clean, and boil up wherever possible. •-though "clean" will be a relative term 
  11. When traveling, ride your train respectfully, take no personal chances, cause no problems with the operating crew or host railroad, act like an extra crew member. 
  12. Do not cause problems in a train yard, another hobo will be coming along who will need passage through that yard. • 
  13. Do not allow other hobos to molest children, expose all molesters to authorities, they are the worst garbage to infest any society. 
  14. Help all runaway children, and try to induce them to return home. • 
  15. Help your fellow hobos whenever and wherever needed, you may need their help someday. • 
  16. If present at a hobo court and you have testimony, give it. Whether for or against the accused, your voice counts!

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