Showing posts with label notes. Show all posts
Showing posts with label notes. Show all posts

Thursday, February 23, 2017

Hobo - Bindle - Lesson Notes

Johnny Appleseed
-          The best Hobo
-          Help out your fellow hobos, you may need your help someday

 Mechanic (on the train, gears and steampunk)
-          Dowsing rod/compass (guidance)
-          Don’t cause trouble in the train yard?
-          Make your own work?
-          Female?
  
Junkyard Hobo (Gollum of trash)
-          Ekeltric bindle (power garbage based machines, stun foes for a short time)
-          Respect nature, don’t leave garbage (good version?)
-          Tries to clean up garbage, but just leaves different garbage?
  
Gypsy Sisters
-          Pie tin (vibration/sound)
-          Don’t take advantage of people who are vulnerable, locals, or other hobos (but the selfish version, take from these people)
  
Ratston
-          Plague bindle (rots things)
-          Go home kid, you don’t belong here
  
Dog Chariot
-          Shoe Bindle (speed abilities)
-          Be a gentleman, respect the law when in town
-          Female?
-          Teaching the stereotypical version of chivalry

 Beach comber (hermit crab guy)
-          Brick bindle (hammer)
-          When no work, use the talents that you have and make your own work but the lazy version of it, finds stuff instead of making it?

 Trash Portal Hobo
-          Portal bindle
-          Respect handouts, don’t use them up – other hobos might need help
-          Used to be a hobo but got lazy and uses his accumulated power to not work

 Bee Beard
-          Sticky bindle (climbing, picking stuff up)
-          Recurring character, not a boss?
-          Pigeon Hobo’s lover

 Pigeon Hobo (female)
-          Bird bindle
-          Recurring character, not a boss
-          Bee Beard’s lover

 Magic Beard Hobo
-          Rope Bindle (swinging, grappling)
-          Decide your own life (good version)

 Green finger
-          Respect nature (negative version, leaves weeds everywhere)
-          Female?

 Coal Dust hobo
-          Fire bindle (light, warmth, short-range projectiles)
-          Decide your own life?
-          Don’t cause trouble in the trainyard?

 Cook Hobo
-          Cheese bindle
-          Stay clean, boil up when possible (wash your hands!)

 Spider lady
-          Bad version of make your own work

 King of the Underworld
-          Decide your own life (evil version)


https://docs.google.com/spreadsheets/d/1gBItjaVix4hQoXKxjN4fZm8j15fLZXX5Dn-HfcqsDmI/edit?usp=sharing

Tuesday, January 24, 2017

Brainstorming notes - Jan 24

Bindle stuff

  • Tossing railroad spikes to slow down enemies
  • Cloth is a parachute or a sail
  • Smack people with it
  • Dowser to lead you to stuff
  • Smoke bomb for escape/distraction
  • Put in a bunch of wooden planks and it’ll make a ladder, stairs, or escalator
  • Brick – increases smacking power
  • Glue – enemy sticks to the bindle and you can swing them around
    •  If it’s food, make it honey?
  • Matches – set stuff on fire or make explosions
  • Ice
  • Fire - explosion
  • Magnet to disarm cops, trap bullets, find other tools
    •  Car battery is an upgrade to the magnet
  • Food is less damage on falls – specific food does specific things?
    •  Bacon – befriend dogs
  • Pepper to blind people
  • TNT or dynamite for explosions
  • Pigeons to carry you away (James and the Giant Peach)
  • Poison ivy
  • Lice (but sarah says no) – if an enemy touches another enemy, it spreads
  • Soap – use the bubbles to slip and surf away
  • Cheese – repels enemies (passively?) but attracts bigger and bigger mice/rats
    • Gets smellier and smellier and rats start following you more and more
    •  When you reach a certain level, the giant rats will attack
    •  But if you get rid of it/throw it at someone, the rats will attack the one you threw it at
    •  What if it gets so smelly that townspeople and even some hobos are repelled?
  • Whoopee cushion – doesn’t really do anything just makes people embarrassed



If you put something in it, does it become something?
Examples: spade head to make a shovel


Every now and then the bindle gets a permanent upgrade?


Each item upgrades when you use it enough
-          Brick turns into a cinderblock or an anvil
-          Magnet turns into a car battery


Combine powers?
Put parts of something in the bindle, shake it up, makes something new
-          Dynamite + matches?
-          Make bombs?
-          Dynamite + ice = ice or smoke bomb
-          Pepper + dynamite = blind everyone within a certain radius
-          Fireflies + glass jar = flash grenade
-          Pigeon-guided missiles
-          Soap + sponge = defeat the dirty beard guy
Problems: player needs to predict what it’s gonna combine into


Can only keep a few items in your bindle
Two or three?
Unlock spaces in the bindle?


 In the beginning of the game – “you must learn to use this bindle!”

Is it a glowing object that you can pick up or can you pick up anything?

Can hold more stuff as time goes on – like a piano

What if the bindle is like its own character and has a personality – magic carpet

Have to plan what you want before you go into a fight
For a puzzle, there are items in the quest to help you with that particular puzzle so if you don’t have the tools in your bindle, you can still complete the puzzle
Winnable puzzles even if you don’t have the tools in your bindle, but way more difficult

What symbol is drawn on the outside can affect the contents?
But limit the symbols so you can control the game



Enemies
Giant invisible troll – gotta cover it with powder or paint so you can see it to defeat it

Hobo betrays the hobos and becomes a cop
Tramps – bad guys

Corrupted hobos?

Magic corrupting animals and stuff?

Evil hobo that controls his beard hair – Groot style
Hates beard oil

Have to defeat these legendary hobos in order for them to acknowledge and help you?
Defeat corrupted hobos and bring them back to normal so they become your friends


Style
Looked at psychonaut – crooked features and shapes (kind of Tim Burton-esque)
As you go through the game you gain psychic abilities – hobo powers in this case
Tie ours to relics so it’s tangible?

Is he special or is he special because of the bindle?

Big rock candy mountain is actually the Rockies but ours can be made of candy



Pitches

What if the little kid sets out on a journey to find his older brother because his older brother skipped town and now his mom is sick and this older brother could help cure her sickness because of some kind of hobo magic?  So the kid goes on a journey to try and find him.  Starts off at big rock candy mountain and has to take the Westbound cuz he finds out his brother died or something.  And it turns out his brother is the one corrupting everyone!!  Like Darth Vader

Hoboland being *corrupted?  Naturally being overrun?
*corrupted as in possessed by some supernatural power

Alice in Wonderland
Goes into Hobo-world, but can’t come back because the world is “wrong” or is very dangerous and threatening
Protag has to put things right in order to come back

Evil hobo wants to make everyone hobos
Protag has to stop the evil hobo before he destroys the homes and she won’t have a home to go home to

A threat to the hobo lifestyle?  The cops are called “bulls” so they’re kind of like minotaurs
The bulls are taking the hobo magic in order to rid the world of hobos

Something is turning hobos bad so the cops are trying to get rid of hobos but the hobos aren’t bad because they want to be – so the protag has to un-corrupt the hobos and save hobos everywhere

Have good and bad hobos like PotC?

Three factions:
Robos
Hobos
Popos


Other powers
Teleportation tarps - a tarp has a special symbol on it and you can use it to teleport (like the Mario pipes)