trash into treasure:
applying this to characters.
Stuff in
costume that is reused/repurposed.
Hints of
old life/what might have been/potential.
Takes effort
to get from trash to treasure/time and energy/not easy/visually show that there
is a cost on the freedom-responsibility line.
Underdog/not expected that these people could produce these
amazing things.
People that society deems as trash have a chance to shine in
the hobo world.
Personal fulfillment-they are who they want to be-this is
their dream. One aspect of our theme.
What is the opposite
of this theme: what do the enemies represent?
Show a wrongness with them. Contained and restricted. Streamlined
and purpose driven but it’s not great.
Enemies behave in a strict regimented pattern.
First read should be their purpose in the world.
How do we express the
rightness of hobo world?
Chaos Problem
Look at
Nico Marlet Homeless character as a
starting point.
Examine how
Marlet handles appeal and grime together.
Villain from
httyd 2 (chaos and clairity)
Face Shapes
Also look
at Christophe Lautrette (caveman stuff and his default style)
French design?
Style is about story
Put together
with intent but not finesse
Not in this
world-it’s in its own world maybe younger playful quirkiness
There should
be a textural component.
Seeking and
pushing forward.
Ex: what does the train look like? What elements will be
there? Is it threatening?Friendly?
Florian Satzinger –his machines have that overly complicated
stuff/dangerous Dr Seus
First Read/Second Read
First impression
vs what emerges after you look at it for a while.
It’s a
hobo-first read! It’s an assemblage of elements
What type
of hobo?-second read/ i want to be this person or this person is very interesting.
*continue to explore types of hobos-play in each other’s
sandboxes and build on ideas.
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