trash into treasure: applying this to characters.
Stuff in costume that is reused/repurposed.
Hints of old life/what might have been/potential.
Takes effort to get from trash to treasure/time and energy/not easy/visually show that there is a cost on the freedom-responsibility line.
Underdog/not expected that these people could produce these amazing things.
People that society deems as trash have a chance to shine in the hobo world.
Personal fulfillment-they are who they want to be-this is their dream. One aspect of our theme.
What is the opposite of this theme: what do the enemies represent?
Show a wrongness with them. Contained and restricted. Streamlined and purpose driven but it’s not great.
Enemies behave in a strict regimented pattern.
First read should be their purpose in the world.
How do we express the rightness of hobo world?
Look at Nico Marlet Homeless character as a starting point.
Examine how Marlet handles appeal and grime together.
Villain from httyd 2 (chaos and clairity)
Also look at Christophe Lautrette (caveman stuff and his default style)
Style is about story
Put together with intent but not finesse
Not in this world-it’s in its own world maybe younger playful quirkiness
There should be a textural component.
Seeking and pushing forward.
Ex: what does the train look like? What elements will be there? Is it threatening?Friendly?
Florian Satzinger –his machines have that overly complicated stuff/dangerous Dr Seus
First Read/Second Read
First impression vs what emerges after you look at it for a while.
It’s a hobo-first read! It’s an assemblage of elements
What type of hobo?-second read/ i want to be this person or this person is very interesting.
*continue to explore types of hobos-play in each other’s sandboxes and build on ideas.